Try to focus Camellia on putting Protective Luck on all characters and using as many spare actions that she has to extend it beyond 1 round. #13. Sep 3, 2021. A variant channeling either modifies positive. Tongues (Su) Effect: A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages. Either have camelia use an arcane bond and use bulls stregnth on them, or use bull stregnth from the scroll. They have a very long reach, even if you block the doorway, 3-4 of them can attack the first and second row characters. Beginner Box ; Rulebooks . Luck Magic. I have been trying to get it to work but protective luck duration does not extend all when i use cackle. Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Of course even a regular hit can still hurt, so this is why mirror image or protective luck are considered essential for a good tank since they further reduce the odds below 5%. Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). Situational: Strong Heart (for fear spamming enemies), Death Ward (for level draining enemies), Protection from Energy spells (communal, level 3 and 4) for elemental enemies. Me too. 2x Fortune, 2x Protective Luck, Cackle+Chant. This is the "tank base" for Unfair. Latest Pathfinder products in the Open Gaming Store. Protective Luck (Su) City Sight (Su) Congeal (Su) Enemy Ground (Su) Gift of Consumption (Su) Greater Gift of Consumption (Su) Mother's Eye (Su) Murksight (Su). This is amazing. Ward (Su) A witch can use this hex to place a protective ward over one creature. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Protective Luck makes most (though, oddly not all - this is a bug) attacks the enemy. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. 5 Ruleset of Dungeons and Dragons. P:WoTR features 15 unique Companions to recruit during your adventure. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25. may not be appropriate for all ages, or may not be appropriate for viewing at work. Choose a school of magic to which you have already applied the Spell Focus feat. Protection grants a scaling bonus to saving throws that couples well with Divine Grace. Play in turn-based so she can use a Hex and Cackle every round. Then bum rush the boss with the entire party. Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). Overall better curses than Ember's. The effect lasts for 1 minute or until the target hits you with an. TFW you take -24 off the enemy saves. Misfortune, evil eye and protective luck combined with cackle are really good since they normally don't last long, but them being standard actions and cackle being a move action, you can keep them up. 322 Pathfinder Wiki Bharnarol Details Alignment NG Pantheon. Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). Hexes. songs. In my party Ember spends most of her time hexing the enemies. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Sounds like you are missing a source of Barkskin and Communal Delay Poison. Source Mythic Adventures pg. Grab a leapord, have them cast mage armor on leapord and camilla cast barkskin and chant protective luck on the leapord. Partially, my goal is to (effectively) have "advantage" on all my roles (or my ally's roles) as if it's a fifth edition D&D character, and secondarily to. Early game, though, you pick up both and begin buying Hexes. Shaman+Witch, which can eventually be combined into just the Shaman. This hex allows to reroll natural 20. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Frightful Aspect, Communal Mind Blank, Protective Luck (hex) Arue's buffs: Hurricane Bow, Aspect of the Falcon, Sense Vitals, Greater Longstrider, Mass Feather Step(Nothing will save your squishies except killing/CCing whatever is hitting them and protective luck and concealment are both way, way better for frontliners. Anyone having this issue or i am doing something wrong here?Yea. Adaptable Luck and Fate’s Favored. The hex lasts a number of hours equal to the witch’s Intelligence modifier. Bestow curse - a bit hard to get off in combat. The effect lasts for 1 minute or until the target hits you with an. So yeah, late game, those two characters are adding ~+20 to everyone else's attack bonus. That said, certain avenues do exist. Latest Pathfinder products in the Open Gaming Store. It works with Protective Luck too, you can make enemies roll 3 attacks and take the lowest. They have a very long reach, even if you block the doorway, 3-4 of them can attack the first and second row characters. Fortune (Su) Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. kill the two mobs in the other room. • 2 yr. For example, the fortune hex is great for what it is, but it takes up an entire character's move to use and refresh, and can only be used on a character once per day. Effect: A witch can cackle madly as a move action. Plus, a 2 level dip on Daeran would mean no revelation(s) and even slower Oracle spell progression. The witch chooses one of the following conditions each time she uses this hex: dazzled, fatigued, shaken, or sickened. Luck; some magic items or spells might give you a Luck bonus; covers both Flated-Footed AC and Touch AC. The Protective Luck hex makes enemies roll twice and take the worst when attacking an ally 3. They are not immune to your Daze. I tested it in both non combat and combat scenarios with both turn base and RT, but nothing works, and my Chars are side by side so they are 100% in range. 5 comments. Protective Luck--The Shaman can cause fate to twist so that it benefits a creature within 30 feet for 1 round. Yes, she'll be bored, but the party will survive with minimal difficulty. This duration does not need to be consecutive, but it must be spent in 1-minute increments. This is amazing. So I've just had Camellia keep Protective Luck up on Seelah and the combats. The tricks kind of depend on your party composition. Edit: "because of" replaced with "for". So I've just had Camellia keep Protective Luck up on Seelah and the combats. Pathfinder Wrath of the Righteous: Bild “Double Trickster”. Righteous : Bug. You can protective luck yourself, but then you aren't fighting defensively, so I haven't figured that out yet. Again, you could mitigate this somewhat by using the protective luck hex. He gains the spirit ability of that spirit and uses his summoner level as his shaman level for determining its effects. Protective luck is hung on an ally, when the enemy attacks an ally, he rolls the die twice and chooses the worst case. Each companion can. r/Pathfinder_Kingmaker • Pathfinders! An update 2. I have been trying to get it to work but protective luck duration does not extend all when i use cackle. They're plants, so Evil Eye stacking won't work, but Fortune/Protective Luck will. Somewhere between then and now Cackle no longer extends Protective Luck. Protective Luck is a Shaman Hex in Pathfinder: Wrath of the Righteous. At 8th level and 16th level, the duration of this hex is extended by 1. You bring special favor upon. Pathfinder is a tabletop RPG based off of the 3. I tested it in both non combat and combat scenarios with both turn base and RT, but nothing works, and my Chars are side by side so they are 100% in range. 5. Sign In; Cart . Latest Pathfinder products in the Open Gaming Store. And Cam/Ember can increase his chances to avoid attack by casting protective luck on him < > Showing 1-11 of 11 comments . < > Showing 1-15 of 18 comments . Immortal Reaver. S tier: Sosiel - provider of huge Sacred attack bonus, luck and other goodies from domain power. So I've just had Camellia keep Protective Luck up on Seelah and the combats. Stats: Str 7, Dex 16, Con 14, int 11, Wis 10, Cha 21 (you can change some points around). Fortune and Misfortune are both pretty good, as well as fitting with the Harrow deck theme, plus evil eye and cackle which are gimmes. Other than that, whatever else seems interesting to youEffect: The hexer disrupts the connection between a summoned creature within 30 feet and its master. Even with Displacement AND Protective Luck Hex my “tank” died in the first round, you’d be surprised at how lucky the enemies get in rolls. Put the +2 bonus on Cha. Enemies are not rerolling attacks. ♦ Protective Luck (Shaman Hex) ♦ Secret (Shaman Hex) ♦ Slumber (Shaman Hex) ♦ Stone Stability ♦ Vortex Spells ♦ Ward (Shaman Hex) ♦. Witch/Shaman just feel good to me, like a debuff-based Bard without the limit to how many times you can be useful. When a creature makes an attack of opportunity against you, the protective spirit makes an immediate attack using your base attack bonus plus your Dexterity modifier. If you want to curse someone, you're probably better off with the already mentioned blindness/deafness - or conditional curse, i. Enemies are not rerolling attacks. It's a move action that extends the duration of those (and a few others like misfortune) by one round. Also, she is the only one companion that can cast barskin, creeping doom, etc (Daeran can with second mystery, but good luck doing it in your first run). The witch chooses one of the following conditions each time she uses this hex: dazzled, fatigued, shaken, or sickened. It is one of the most powerful Hexes available to a shaman, accessible by taking the Witch Hex, and it forces any attack roll against the target you have Protective Luck on to roll twice and take the worst. Feb 5, 2018, 08:08 pm. The Shaman learns Hexes by leveling up. Ward offers a +2 to deflection on AC and resistance. Replacement Power: The following granted power replaces the bit of luck power of the Luck domain. service@paizo. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. I'm guessing if you add in a hex crafter magus thru would stack with witch but not shaman? Protective Luck (Su) The witch can cause fate to twist so that it benefits a creature. She can use this ability for a number of minutes per day equal to her level. At 8th level and 16th level, the duration of this hex is extended by 1. If they only hit on a 20, it changes the odds from 1/20 to 1/400. 5 Ruleset of Dungeons and Dragons. While the witch is in mud form, her speed becomes 10 feet and she gains a swim speed of 20 feet. If the target is or later becomes afflicted with the chosen condition, that condition is suppressed for a number of minutes. Once one is in the doorway, engage with everybody. Oh the enemy failed save? Let’s put on another debuff to go with it then. Protective Luck targets dice that your enemy rolls. Just give her the dex to damage feat for rapier, elemental barrage to go with her spirit weapon and evil eye, protective luck and chant hexes in addition to the ice armor. Leshy Summoning (Su) The witch counts as a plant creature for the purpose of growing leshys. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. In my current campaign, I went with protection/luck. Remember that Evil Eye always lasts a round even if they succeed at their save. Probably you have ring that gives +2 AC if you have iceplant hexPathfinder Wiki Bes Details Alignment NG Pantheon Deities of Ancient Osirion Areas of Concern Households, luck, marriage, protection Domains Community, Earth, Good, Luck, Protection Favored Weapon Hunga munga: Bharnarol The Tempered Inventor Source Inner Sea Gods pg. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure). I've been playing table-top Pathfinder for a while, so I've been surprised at how good Protective Luck is in Wrath. I've been playing table-top Pathfinder for a while, so I've been surprised at how good Protective Luck is in Wrath. Effect: The target may make a Will save to resist this hex. Even on normal, enemies have a 50% success against her save DCs at bare minimum. Misfortune and Evil Eye do similar things, causing a target to take a disadvantage with Misfortune or a -2 to a specific roll type with Evil Eye. This may require some clarifying text in the next printing of the Advanced Player’s Guide. The point is hexes like protective luck and evil eye are insanely strong right now and you need to chant/cackle to utilize them. My choice would rather be Protective Luck. Against enemies without True Seeing, Mirror Image is essentially immunity to critical hits (and normal hits). The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. It's one of the things that makes it hard to build appropriately challenging late game stuff, since it's entirely possible to have a party where one person passes this save 5% of the time and another passes it 100% of the time. Pretty basic build wise, but my unfamiliarity with 1e Pathfinder makes me uneasy with going too deep into multiclassing. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Mage: Mage Armor. He must decide to use this ability before the first roll is made. Pathfinder is a tabletop RPG based off of the 3. Pathfinder is a tabletop RPG based off of the 3. At 8th level and 16th level, the duration of this hex is extended by 1 round. This coming from someone who has played a total of 3 sessions of Pathfinder, so take my perspective with a grain of salt :PSoothsayer + Protective Luck (+ Cackle)- As a rogue, a lot of hexes are tough to take advantage of thanks to the action economy, but Soothsayer lets you take care of that easily, since it delays a hex until it's needed, meaning you can throw on a hex before battle. I got through it by double stacking Protective Luck on my tanks, Evil Eye on the dangerous demons for -8 to him, and once things were stable, more Evil Eye for -8 to their AC to allow my DPS to work through them. Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). Dueling magic weapon property from pathfinder society field guide. Evil Eye and Cackle for -AB/AC also help, but Protective Luck is the best early game. DESCRIPTION. Remember that Evil Eye always lasts a round even if they succeed at their. Hexes are magic tricks that grant Witches powers or weaken foes. But, you wont get all 3 until lvl. Luck: Heal—Creatures gain a channel bonus or a luck bonus (creature’s choice) on one roll (attack roll, CMB check, saving throw, or skill check) made before the end of your next turn. I tested it in both non combat and combat scenarios with both turn base and RT, but nothing works, and my Chars are side by side so they are 100% in range. Oh double Protective Luck and double misfortune, I didn't realise it was an attack roll and not a saving throw. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Hexes are strong all the way. Protective luck is the one exception, and if you can find a way to not need it, then you don't even need that. Protective Luck is the solution. When you cast the spell, your affected allies heal an amount of hit point damage equal to double your tier, and affected enemies take an amount of damage equal to double your tier. She can even give a pet to party as well - but only at level 16 if you keep her pure. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. At 8th level and 16th level, the duration of this hex is extended by 1 round. 83K Members. Protective Luck and Fortune Hexes. Protective Luck: Hex: The witch can cause fate to twist so that it benefits a creature within 30 feet for 1 round. I always thought hex one was intended while crane wing. I have been trying to get it to work but protective luck duration does not extend all when i use cackle. I know the game on normal or below is supposed to appeal to the non min-max crowd, but the auto-level choices for both character feats and mythic paths are so bad that I'd expect a new player who's never seen Pathfinder or a crpg to make better choices. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. A long-awaited DLC — The Lord of Nothing — will be released on November 21! Explore new and unique locations, make new friends, and face a powerful demon lord in order to bring Sendri and Rekarth's story to its epic finale. So I've just had Camellia keep Protective Luck up on Seelah and the combats. The point of my post is that it is impossible to reach 35-40 AC using any of the companions. So I've just had Camellia keep Protective Luck up on Seelah and the combats. Spirit. Witch's protective luck hex also does not seem to be doing anything. Protective Luck Lann (Zen Archer) Skills: Athletics and Mobility 2) Precise Shot and Way of the Longbow Wenduag. PacificKeep Cammelia as a Spirit Shaman but pick up Protective Luck as her first hex. Slumber is effectively a save or die because coup de grace exists, evil eye is a 20% swing (-4) to saves or AC, protective luck is actually insane, and you also have a save or suck that targets fort in agony (Though they do get to retry it every turn, so it's less good). Price 20 gp; Weight 2 lbs. Protective luck plus soothsayer is the only thing that comes to mind. -8 to attack roll so tank can stand. So this leaves one standard action for shaman after he is done with hexing and just wants to extend them. I've been trying to think on how to create an effect to do the Witch Hex Protective Luck. Play in turn-based so she can use a Hex and Cackle every round. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Pathfinder: Wrath of the Righteous is the next big installment in the Pathfinder series, following Pathfinder: Kingmaker. 7. These are the strongest tool in the entire game because they virtually eliminate the odds of getting killed. The games are similar to classic RPG games such as. Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). GameStop Moderna Pfizer Johnson & Johnson. The affected creature gains a claw attack as a secondary attack that deals 1d3 points of damage (1d2 for Small creatures) and has the following poison ability:. The witch empowers herself or an ally within 30 feet with poisonous nails. -8 to attack roll so tank can stand. I'm loving the game, and loving these companions (even the insufferable ones :p), can't wait to see where the story goes next. That means even if they save, you can stack all 3 of the evil eye hexes up on a target and keep them going as long as you want. I've been playing table-top Pathfinder for a while, so I've been surprised at how good Protective Luck is in Wrath. Evil Eye is a Shaman Hex in Pathfinder: Wrath of the Righteous. Companion Builds for Pathfinder: Wrath of the Righteous features the suggested builds for all possible companions in Pathfinder: WoTR. The witch can cause fate to twist so that it benefits a creature within 30 feet for 1 round. In a situation where your base chance of getting hit is 50% (enemy must roll 11 or higher on a d20), one instance of Protective Luck reduces your chance of getting hit to 25% (equivalent to +5 AC at that set point), a second instance of Protective Luck reduces the hit chance to 12. Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result. Every foe on the field must make two consecutive difficult saves or lose their turn! I challenge readers to envision a Pathfinder combat this will not trivialize. A spirit summoner forms a mystical bond with one spirit from the shaman class. 5 Ruleset of Dungeons and Dragons. The trick with witch is that cackle is a move action. Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result. 5 Ruleset of Dungeons and Dragons. The rest of my levels will be in cleric, focusing on buffing/debuffing. 5 Ruleset of Dungeons and Dragons. Pathfinder: Wrath of the Righteous - Enhanced Edition. Pathfinder is a tabletop RPG based off of the 3. This small bit of agate grants its possessor a +1 luck bonus on saving throws, ability checks, and skill checks. Not sure what caused this or how, but it's sure made things harder now that I can't have my melees stacked with PL and Fortune. Remember, she has item bond. Effect She chooses a target for the hex within 30 feet. Specially with regards to buffing. You're right that some of the available Hexes with saves become less useful as time goes on, but you can always lower saves before you attempt them. Pathfinder Body type: SUV / Crossover Doors: 4 doors Drivetrain: All-Wheel Drive. Evil eye, Fortune, protective luck, slumber (early), beast gift, Ice plant. If she does so, the hex takes effect the next time the target makes a roll that could be affected by the hex (such as an. It is possible to cast 3. 3 AC bonus and almost immunity against critical hits, and though the duration is short (albeit cackable), it only activates when actually needed and takes zero actions in combat. For the spell’s duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels. For example, here's Ember's list of regular. 5 Ruleset of Dungeons and Dragons. Ember is a controller/damage dealer monster. Drop some Webs, drop some Slow, put Heroism on your archers. Barbed chains, liberating command, protection from [alignment], summon monster I, sure casting; Ashen path, drunkard’s breath. If the save fails, the plant is magically. Benefit(s): The witch can lull her enemies into a trance, even in the chaos of combat. Past-Yogurtcloset83 • 2 mo. Pathfinder: Wrath of the Righteous - Enhanced Edition. 8. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel. I know some of the Witch hexes are, like Fortune and Misfortune, but just as many like Evil Eye and Ward aren't. So Misfortune causes an attacker to have to roll 2 rolls and pick the worst one. 5 Ruleset of Dungeons and Dragons. 4v is here! Due to some critical issues, we had to reassemble some parts of the game’s resources, which increased the size of this patch to 3 Gb. I've been playing table-top Pathfinder for a while, so I've been surprised at how good Protective Luck is in Wrath. Camelia does Protective Luck and Evil Eye in my teams. Pathfinder is a tabletop RPG based off of the 3. mbradtke Sep 13, 2021 @ 8:11pm. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. The hexed creature must also attempt a Fortitude save at the same DC as. Business, Economics, and Finance. Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. - Camelia put an evil eye on Minagho and after that protective luck on Seelah. Pathfinder: CRPG - Kingmaker & WotR. Its predecessor, 2018's Kingmaker, was known for a number of things: peerless depth, ambitious scope and excellent writing combined with hostile. Malign Eye (Su): As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your spells. use ember to cast protective luck. ago. The best teams for Winter Witch is one that has teamates with high-crit weapons. -8 to AC so team can hit. 5 Ruleset of Dungeons and Dragons. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. Assuming protective luck not working with cackle is a known issue; considering the deeply flawed world on this Mandala Shard? Just realized that Shaman Evil Eye and Witch Evil Eye stacks. Pathfinder: Wrath of the Righteous - Enhanced Edition. I get what you're saying about protective luck, but I'm not sure it's quite top-tier. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. Ditch them afterward for the other one or mercs. From here, a level 20 fighter with 24 strength, a +6 belt, legendary proportions, weapon training +4, greater weapon focus, and a +5 weapon. At 1st level, a Witch gains one hex of her choice. Then a PC could cast Protection from Evil (for example) on themselves and add the following effect: Protection from Evil; IFT: alignevil; AC:2; SAVE:2 This is something I've just learnt about the IFT conditional effect - it work in reverse too, i. So right out of the gate if you throw Protective Luck or Fortune on someone and immediately Cackle (in, say, turn-based), that's actually technically 2 rounds (12 seconds). Source Core Rulebook pg. Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result. So if the source of the ability drain is not a negative energy effect, Death Ward offers absolutely no protection. Protective luck is a buff that causes anyone attacking the target to have to roll 2 rolls and pick the worst. So, after lvl 6, you can: Ember turn 1: Protective Luck on main character + Cackle. Loot the Blitz Cut shortsword from its remains along with a Shortsword +2 and a Breastplate +2 . Make the doorway work for you; force them to deal with the confined space. Protective Luck hex is beyond broken. Note this doesn't stack with Cloaks of Resistance, and at -3 effective cleric level doesn't scale up as quickly. So, a basic sorcerer build goes like this: Race: Half Elf, Alternate racial ability: kindred raised. Soothsayer and the new Protective Luck (Can be found on this page) make for a seriously strong combo, especially if you're already. At 1st level, a Witch gains one hex of her choice. Go to Pathfinder_Kingmaker. A Will save negates this effect, and whether or not the save is successful, a creature. And Protective Luck Hex remains a clutch defensive buff for a longer time. SPOILER Cackle is no longer extending Protective Luck? (Potential minor spoilers) So I. Protective Luck (Su) The witch can cause fate to twist so that it benefits a creature within 30 feet for 1 round. On its own, it doesn’t do much, but it is cackleable, which is a big boost, and soothsayerable, at which point you are more likely to find it banned than insufficiently effective. Later in Act 1 the sequence goes: Cam Evil Eye -> Daeran Demoralize -> Ember Slumber -> Seelah or MC with a glaive (x3 crit mod is fairly important) Coup de Grace Ameliorating (Su) The witch can touch a creature to suppress or protect it from negative conditions. In Act 5 you end up with millions and nothing to spend it on because the Drezen vendors don't update their inventory. Wolf has the potion protection of ice so. Protective Luck can make your tank nearly unhittable if you stack enough other buffs/debuffs. This bonus can be added. razvedchikiBack off from the doorway and let them come out to you. Compare. the target can not benefit from this hex for another 24 hours. Anyone having this issue or i am doing something wrong here?Go to Pathfinder_Kingmaker r/Pathfinder_Kingmaker • by. I strongly recommend against trying to push this build through Unfair. -Grinding him down with my team, especially my MC who is a 2-handed fighter with Finnean equipped (ghostouch helps a lot here). Also Azata get fast healing as one of their superpowers. Also stacking double protective luck on everyone would help with not min-maxing the shit out of everything else. He must decide to use this ability before the first roll is made. Stone of Good Luck (Luckstone) Source Ultimate Equipment pg. The idea behind reducing AoOs is two-sided: while they are much rarer, they are also much more meaningful when they happen. I have been trying to get it to work but protective luck duration does not extend all when i use cackle. Congratulations you now have tank that will get you through the shield maze on unfair. I don't think it's viable on Unfair. m. Pet towards endgame. The Step base action allows to prevent AoOs - but only allows you to move 5ft, which is a pretty hefty cost. At 2nd level, a shaman learns a new hex at 2nd, 8th, 10th, 12th, 16th, 18th and 20th level. A witch knows when a warded creature is no longer protected. Auto Level for Characters is an unplayable joke. At 4th, 8th, 10th, 12th, 16th, 18th, and 20th level, the shaman learns new hexes. People go crazy over a little AC from Iceplant but skip out on Protective Luck + Cackle which trivializes the entirety of Act 1 and is relevant throughout the entire game. Advice. I also have Evil Eye and had planned to pick up Misfortune. Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result. 1. Protective Luck 5 This is ridiculously powerful if combined with Soothsayer. Though protective luck doesn't work on the caster, while misfortune would only work on the opponent. Protective Luck is a godsend. Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Owl's Witch Guide (now with working link) All MessageboardsOffensive hexes are still occasionally useful even in late game. spell list) are much worse than the comparable cleric/wizard, so you have less dead weight in your party without them. Since cackle extends Protective Luck by a round and since it is a MOVE ACTION, you can have all. Nenio - most enemies in the game are. Effect: One 10-foot square per witch level within 90 feet becomes difficult terrain for a number of rounds equal to 3 + the witch’s Intelligence modifier. Also, that fight is a lot more manageable if you had Camellia pick up Protective Luck at level. This bonus stacks with the bonus from Spell Focus. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. A shaman can select from any of the following hexes or from any of the hexes listed in the description of her. Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). I tested it in both non combat and combat scenarios with both turn base and RT, but nothing works, and my Chars are side by side so they are 100% in range. The Protective Luck hex can change this from 1-in-20 to a much more comfortable 1-in-400 so get cackling. Firestarter: equip the Red Salamander ring (purchase in Act 2) and grab Ascendant Element Fire ASAP. Witch and Shaman both have this hex. Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). Sure, it only lasts one round, but almost all enemies keep attacking the first party member they see when combat starts (usually Seelah, in the early game). Probably other armor that gives better AC when you include DEX bonus. Learn to love Hexes.